blogtng:2010-06-07:notes_on_mipav_tried_with_win32
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blogtng:2010-06-07:notes_on_mipav_tried_with_win32 [2010/06/09 22:05] – added installing procedure of visualization modules. kota | blogtng:2010-06-07:notes_on_mipav_tried_with_win32 [2010/06/10 09:56] – kota | ||
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** === comment on istallation === ** | ** === comment on istallation === ** | ||
- | Not necessary to have above java modules for installation (but as instruction says, some functions will not do job. I will check later). | + | Not necessary to have above java modules for installation (but as instruction says, some functions will not do job. I will check later). |
- | JOGL (Java bindings for OpenGL(C++ library) ) is not straight forward since one should | + | |
- | + | ||
- | ===== Installing Java3D ===== | + | |
- | + | ||
- | Go to java3D site and download Installer: | + | |
- | https:// | + | |
- | After installation, check if CLASSPATH is correctly set, just be sure. | + | |
- | + | ||
- | ===== Installing JOGL ===== | + | |
- | + | ||
- | Go to the JOGL site below and download JOGL. | + | |
- | + | ||
- | http:// | + | |
- | + | ||
- | In my case, I downloaded jogl-1.1.1a-windows-i586.zip, | + | |
- | C: | + | |
- | If you google, you could find many cases that recommends placing files under jre/lib, but this is not encouraged by the JOGL user guide. \\ | + | |
- | < | + | |
- | The JOGL distribution for developers comes in the form of a zip archive which contains the Java classes to call OpenGL from Java, as well as the associated JNI native libraries. JOGL depends on some run-time support classes and native code provided by the GlueGen project; these classes and native code are also provided in the zip bundles. | + | |
- | + | ||
- | If you are developing a new application which uses JOGL, download the zip archive for your platform (for example., jogl-[version]-windows-i586.zip) and unzip it. Modify your CLASSPATH environment variable to include the full paths to jogl.all.jar, | + | |
- | + | ||
- | Note that the per-platform zip archives contain many more jar files than just the three or four mentioned above. The additional jars illustrate how JOGL may be partitioned to achieve a smaller deployment size, in particular on smaller devices. | + | |
- | + | ||
- | Dropping the JOGL jars and native libraries into the extension directory of the JRE is strongly discouraged. Doing so will cause conflicts with third-party applications launched via Java Web Start, and causes confusion later when upgrading the distribution. | + | |
- | </ | + | |
- | + | ||
- | Find instruction for manually setting files and env. variables, in case you will be using JOGL for development. I referred to the link below. | + | |
- | http:// | + | |
- | + | ||
- | [[http:// | + | |
**Installing Plugins** | **Installing Plugins** | ||
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**visualizaiton** | **visualizaiton** | ||
- | Documentation is under development and could not really evaluate. \\ | + | Documentation is under development and could not really evaluate, but then: \\ |
- | --> install java3D and maybe JOGL as well. currently some funcitons seems not working (no error message, but just stalls. )\\ | + | * tri-plane view of 4D sequence synchronized with the slider of the original stack. |
+ | * surface rendering is not supporting 4D\\ | ||
blogtng/2010-06-07/notes_on_mipav_tried_with_win32.txt · Last modified: 2020/11/26 09:11 by 127.0.0.1